Opengl only use es 2.0 calls

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If you are new to OpenGL ES, you can get started with our recommended SDKs that introduce the API concepts though code examples. It also assumes the reader is familiar with the fundamentals of Tile Based Rendering (TBR) GPU architectures commonly found in mobile devices. This OpenGL ES usage guide assumes the reader is already familiar with the API, but wants to know how to use it effectively across a wide range of Galaxy devices.

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OpenGL ES Usage Recommendations Introduction

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